I ideally want "per directory" settings so that I can tweak each retroarch system individually. Input_overlay_show_physical_inputs_port = "0"Ĭan anyone steer me in the right direction as to what is suddenly going wrong? Input_overlay_show_physical_inputs = "false" Input_overlay_enable_autopreferred = "true" My settings relating to 'overlay' in my main retroarch config file are: Input_overlay_show_mouse_cursor = "false" whenever I play a game the file changes to just: I've duplicated the above code in them but, for some reason, there's no overlay appearing?ĪND. Otherwise set the video scaling manually to fit your device display. One is Nintendo Game Boy Color.cfg and the other is Nintendo Game Boy.cfg RETROARCH VIDEO DRIVER: Use Vulkan or any Open GL driver (Direct X drivers are buggy with animated overlays) VIDEO SCALING: Set the screen scaling to 4:3 in a 16.9 display to get a fullscreen perfect overlay fit. However, I've changed Retroarch so that it saves configs individually for the directory the games come from and now I have two files in the folder /retroarch/config/Gambatte/ # to centre the game display use your original resolution, minus the screen size, divided by two Older versions of Snes9x perform better on slower hardware, but this comes at the cost of accuracy. QuickNES, as the name implies, is designed for speed on slower devices at the cost of accuracy. # the following two decide how far from the left and top the game screen is shown If both of those are too slow, try QuickNES. # keep this in the same ratio as the original console # these two define the pixel size of the emulated screen RetroArch can run on the usual platforms like Windows, macOS and Linux, but it stands alone in that it can support far more platforms beyond just that. ![]() # 20 = Config, 21 = 1:1 PAR, 22 = Core Provided, 23 = Custom Viewport ![]() Input_overlay_show_physical_inputs = "true" RetroArch is a frontend for emulators, game engines and media players. Input_overlay = ":\overlays\handhelds\gbc.cfg" RetroArch - Super Game Boy support (GB) BGB and VisualBoyAdvance support SGB color palettes, but neither are available as GB cores in RetroArch. I had a config file in /retroarch/config/Gambatte/Gambatte.cfg I'm really new to overlays but I managed to get a Gameboy one set up and working following some info I found on the net. JUST IN CASE ANYONE ELSE HAS THE SAME ISSUES - I HAD TO CHANGE THE VIDEO "OUTPUT" TO "GL" (I PREVIOUSLY HAD IT SET TO "GL2") - HOPE THAT HELPS SOMEONE ****
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